Students Achievements

  • ECE Student sets sail to King’s College, London for Masters studies January 6, 2021

    Nothing brings more pleasure than seeing our students being recognised in the best educational institutions abroad. Ms Abirami Ravishankar has secured a seat in King’s College London for their full-time Master’s Programme in Telecommunications and Internet Technology. She is in the final year of B. Tech in the Department of Electronics and Communication Engineering. The duration of the Master’s programme is one year, and she will be joining her programme in September 2021.

    King’s College, London is well known throughout the world for its eminence. It is one of the top institutes with high QS ranking. Abirami informed that the admission process in such a reputed institute is very rigorous and challenging. King’s College, London accepts only 10% of all the applications each year. “The sheer credit goes to my professors who briefed me on the admission process and guided to crack it. Thanks to the incredible learning experience at SRMAP, I was able to achieve a thorough understanding in my subjects, which helped me immensely during my application days. King’s College, London minutely judges the applicant’s overall knowledge and depth before offering them admission. However, for me, it was no tough job because of my excellent grooming here at SRMAP. I sincerely thank all my professors for all their efforts in making me a good engineer, and now I wish to avail this opportunity to prosper and make a difference to the world in the coming days,” says Abirami, deeply overwhelmed.

    “We are very happy for Abirami for her enrolment in the Master’s programme at King’s College, London. We, the faculty of SRMAP, always strive to provide best guidance and support to our students. Abirami is a meritorious student who aspires to do something for herself as well as for the community. We wish her all the best for her future. She can always count on our support whenever she needs it,” said Prof Siva Sankar Yellampalli, who has closely witnessed Abirami throughout the years of her undergraduate studies. Prof Yellampalli is also the Professor and Head in the Department of Electronics and Communication Engineering.

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  • ECE student secured top prize at Independence Day Painting Competition August 29, 2020

    Monochromatic painting of Mahatma Gandhi won hearts and the first prize at the inter-department competition.

    Painting of GandhiThe Department of Electronics and Communication Engineering is very proud of its student Ms Vyshnavi Tanikonda for securing the first prize in the Independence Day Painting Competition. Ms Vyshnavi painted a beautiful monochromatic painting of Mahatma Gandhi, the ‘Father of the Nation’ who fought for the independence and sovereignty of the country till his last breath. Ms Vyshnavi, a 2nd-year student, successfully captured the true essence of the great patriot in her painting which brought her the top prize in the inter-departmental competition. The Department of ECE heartily congratulates its daughter for bringing this honour to the department.

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  • Young Engineer’s endeavour to fight COVID-19: Developed “Face Shield 2.0” May 10, 2020

    During the unprecedented crisis, when the world is slowly falling into despair, the talented students of SRM University- AP are using the time for brainstorming and innovation. Attesting the signs of a true researcher, P. Mohan Aditya, a 2nd – year Mechanical Engineering student, represents the future generation well by developing a highly useful face shield that costs less than a plate of snacks.

    Aditya with his ‘Face Shield 2.0’Mr Aditya has named it “Face Shield 2.0”. The face shield is very lightweight, easy to wear, comfortable yet durable. It protects a person’s entire face from hazards with a thin layer of transparent plastic film that serves as an outer defence. It is a protective equipment to guard the face against exposure to the potentially infectious materials. This face shield is biodegradable as the headband is made of cardboard(paper) which is 100% degradable material and the plastic can be reused. The Face Shield comes only at a price of INR 15.

    The Face Shield 2.0 was manufactured using the CNC (Computer Numerical Controlled) machine through which Aditya designed a headband, and the shape of the transparent plastic film was created using CAD (Computer-Aided Design) software. “I gave this CAD model as an input to the CNC machine. Now the CNC machine software analysed the CAD model and started to cut the cardboard and transparent sheet according to the drawing provided as an input. Thus, I managed to bring down the production time for manufacturing and assembling the Face shield in less than 2minutes,” explained Aditya. A 3 Ply Corrugated Cardboard Sheet had been used in making the headband so that the headband becomes durable, comfortable and lightweight. The Bursting Strength of the Cardboard sheet is 16kg/sq.cm. A thick 175-micron transparent plastic sheet has been placed over the headband to protect the person against the virus. This also forms a barrier that keeps people from easily touching their faces. The transparent film also helps in allowing the visibility of facial expressions and lip movements for speech perception.

    CNC Machine

    The other innovative features of the face shield are – a cushioning type of structure has been attached to the headband so that the person wearing it for a long time does not get strained. This structure helps the person to wear the face shield comfortably. By providing the elastic band to this face shield, any person with different head circumferences can wear it easily.

    Wearing this ‘Face Shield 2.0’ will help the police, medical personnel, municipal workers, people working in sanitizing department, people working in the essential goods sector by not getting infected by the virus. It can also be used by virus-infected patients so that the chance of spreading the virus to a healthy person can be decreased. Moreover, several lakhs of students of schools, colleges and universities could use the Face Shield 2.0 when they come back to the educational institutions after the lockdown is lifted.

    Machine processing a cardboard Mohan Aditya always wanted to make a difference. So, when he read in many articles and newspapers that there is a huge shortage of the PPE (Personal Protective Equipment) in the world, the idea of making a face shield crossed his mind. “I thought to make a face shield which is 100% biodegradable, low in cost and also gives protection to the facial area and associated mucous membranes (Eyes, Nose, Mouth) which are the possible entries for a virus to infect people,” said Aditya.

    Mohan Aditya wants to be a successful engineer in life. He is very passionate about making useful gadgets. His previous endeavour with his team successfully ended up in making an Electric bicycle by using a 24V 250Watt DC motor powered a 12V and 12Ah battery. At present, they are working on the retrofit of an old IC Bike into brand new Electric Bike. Our young engineer P. Mohan Aditya truly one of those people whom the future world can rely upon.

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  • Next-Tech Lab Scaling New Heights: Won Three Hackathons in a Row May 2, 2020

    The unstoppable team of Next-Tech Lab of SRM University- AP, has again brought laurels to the University by winning three hackathons in a row. During this lockdown while some devoted their time to newfound hobbies, our young researchers successfully developed a fresh multiplayer virtual reality game – ‘Whack A Mole’ and a cloud-based multiplayer FPS in Virtual Reality- ‘Desert Shooter’. The three-member team has successfully bagged the second prize in the International / Professional Award at SKYHacks2020; Best echoAR Hack at Silicon Valley Hacks; and Best AR/VR hack at HackNow, organized by Cal Hacks, a non-profit organization at the University of Berkeley, California.

    Karthik, Koushik & Khushboo (Clockwise)

    When asked how the idea of making such a game crossed their minds, Epperla Karthik, a 2nd Year student of Computer science and Engineering and a member of the team, said, “My family loves attending Tradeshows, every time we attend one my dad and I challenge each other to win a game of Whack A Mole. But, due to strict quarantine that my family is following, it’s been a while now for such challenges. My teammates and I, being gaming and virtual reality enthusiasts, decided to develop a VR version of ‘Whack A Mole.’”

    ‘Whack A Mole’ is a multiplayer virtual reality game that allows users to play against the computer or their families or both! One can use it on iOS or Android. It is built on Unity3D, on top of Photon PUN and GoogleVR SDK. It is also integrated with Google Firebase. “This was the very first time we were working on the development of virtual reality games and networking. As we had to run the game on our phone to record the gameplay, the output video on YouTube is a bit blurry,” explained Khushboo Sharma, another member of the team and a 2nd-year student of Computer Science and Engineering. “We completed the development of the game in only 20hrs, starting from scratch. We developed a few of our own UI elements and game assets. I feel the User-Interface of the app and the effects are pretty cool. VR development is real FUN! Moreover, there are a lot of API and SDK that unity supports,” exclaimed Koushik Bhargav, a 3rd-Year student of Computer Science and Engineering and the third member of the team.

    ‘Desert Shooter’ is another multiplayer virtual reality game developed by the team that allows users to play against the computer or their families or both. You can connect with your friends and play together. The game consists of a swarm of robot ships moving towards you and you have to protect yourself from them. “The interesting part is that all of this happens in Mixed Reality which makes the game immersive. We built it on Unity3D, on top of Photon PUN and GoogleVR SDK, Echoar. It is also integrated with Google Firebase and the assets are stored in echoar cloud. This project won the best AR/VR hack at “Hack: Now” which is organized by the University of California Berkeley,” said Epperla Karthik.

    The team has plans to make this game to be a cross-platform game. Therefore, their next plan of action is to make the web version of it. The team is also planning to release it to production so that users can have an immersive experience of modern gaming techniques.

    It is again proved that pure talent can never be put in quarantine. It will always find a way to express itself to the world. Our young developers have brilliantly used the ample time and opportunity to put their brains in best use and to bring recognitions from nationally and globally acclaimed competitions.

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